When the entire party is dead, it is a Game Over. 1. 8: Head to Odine's Lab. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping. Darkness reduces a character's Hit Rate by 75%. Restores full HP and cures all ailments from all party members. Status effects are applied by being hit by status spells and other abilities that inflict status effects. This gallery is incomplete and requires Protect added. Absorbs HP from the target. If you need a complete junction system explanation (basics, GF, stats explanation, auto/manual junction system, status defense/attack), I can expand this guide. Afflicted unit has green bubbles above their head. Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. Inflicts non-elemental damage as well as Darkness to the party. Once the countdown reaches zero, the afflicted dies. This guide shows you the growth rate of attributes by using proper magic in junction system (+ contains a map with hidden draw points and some basic information about Magic Junction System). You can help the Final Fantasy Wiki by, This section about a status effect is empty or needs to be expanded. Having a 100% status attack doesn't mean that status will always be inflicted. Junction Confuse and Berserk to your status defense junction in case you have to fight a Malboro. Final Fantasy VIII Cheats. Inflicts Vit 0 as well as a myriad of other statuses to all enemies. In Final Fantasy VIII the Junction system is used to increase the characters' power, stats, and abilities. I put up what I "think" is the best setup for any battle in Final Fantasy 8. Chapter 7: Deling City 10. Laguna Dream 3: Winhill 11. Junctioning elemental magic to the Elem-Atk stat will cause the character's normal attack to posses an elemental property, giving advantage against some enemies. Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. The Expend support ability lets the player cast three spells at the cost of only one from the stock. On the flip side, using Death spells or attacks against the undead may fully replenish their HP. https://finalfantasy.fandom.com/wiki/Junction_system?oldid=3378757, Section needed (Final Fantasy Brave Exvius), Squall and Seifer use gunblades that have native perfect hit rate and their. As I was planning everything out I ran across the problem with status junction defense X4. Inflicts physical damage and Poison to one enemy. Inflicts Curse as well as a myriad of other statuses to all enemies. Without utilizing the junction system, characters cannot use abilities other than Attack during battle. During Angel Wing, Rinoa is immune to Berserk, Confuse, and Silence. Revives a single fallen ally with 25% HP. Upgrading elemental attacks/resistances (Elem-Atk/Elem-Def) (if the GF has learned the abilities) generally requires elemental magic. The effect places the target in a cinematic movie-esque montage that evokes a happily-ever-after-type ending. My perfect junction setup in Final Fantasy 8. Targets under Stop are unable to act or avoid attacks. If you’re playing Final Fantasy 8 Remastered, you’ll probably want to track down all the summons. Inflicts Petrify as well as a myriad of other statuses to all enemies. Elixirs, Megalixirs, and Full Cure will completely reduce the HP of party members afflicted with Zombie, rather than prioritizing healing the status. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage. The character is slightly darker, similar to the Darkness effect but without the smoke. The in-game Information menu erroneously states that Zombie increases attack power. The Defend status is applied by the Defend command learned by Brothers and Cactuar. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Being under Triple status has no visual change to the character model. Infact the tab for it in game allows me to junction Elemantal -Attack and Defense but I have no option to junction any magic in the EL-A/D tab. Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. Re-equip their GFs and magic and if you want an especially easy time of things, make sure one character at least has the “Item” command. Laguna Dream 1: Deling 5. ST-Defx2: Junctions 2 magic to Status Defense. Cures Petrify and Petrifying from a single target. The afflicted character has faint numbers above their head. Even if an enemy will absorb the Poison attack it's worth it to cause all the status ailments. This can be detrimental if an ally winds up confused and attacks the party. For example, junction 100 Sleeps to your weapon and you will put an enemy to sleep every single time after you attack them (unless they are immune to it). Thus monsters weak to fire will receive more damage than with a normal attack. if you junction Sleep to St-Def, that character will be less likely to be inflicted with the Sleep status. When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests. Haste increases the rate that the ATB gauge fills by 50%. https://finalfantasy.fandom.com/wiki/Final_Fantasy_VIII_statuses?oldid=3345084, Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain. Petrify is applied once the counter expires. The Expend support ability lets the player cast two spells at the cost of only one from the stock. Never misses. Inflicts Poison as well as a myriad of other statuses to all enemies. Junctioning Death to ST-Def will make a character resistant to instant death attacks, while Junctioning Death to ST-Atk will allow a character to cause instant death when executing a normal attack. Angel Wing is a special status effect exclusive to Rinoa, obtained from her second Limit Break command as part of the story. ST-Def-J: Junctions magic to Status Defense. Inflicts Slow as well as a myriad of other statuses to all enemies. Final Fantasy Element features Final Fantasy XIII trailers and up to date Square Enix news. For example, if a GF has learned the ability HP+20%, it must be junctioned to one of the slots to be activated. Another way you can junction magic is by junctioning it to your status attack and defense. We are the site that brings you hundreds of pages of content for every Final Fantasy. Guardian Forces are power beings that can be linked to characters, granting them abilities as well as bonuses to their attacks and defenses. It makes the user immune to physical attacks and halves magical damage. When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. What precisely can be upgraded depends on the GFs the player has junctioned, and what the GFs have learned. Take your favorite fandoms with you and never miss a beat. Meltdown is one of the best spells in the game, useful against all bosses. The game's original Japanese version has a junction glitch that lets the player junction magic to more than one stat. Instant Death is applied once the counter expires. Junctioning Fire to an Elem-Def stat will increase a character's resistance to fire-elemental attacks; the more Fire magic junctioned, the better the resistance. Inflicts Zombie as well as a myriad of other statuses to all enemies. Inflicts Confuse as well as a myriad of other statuses to all enemies. Deals damage equal to 50% Max HP at Crisis Level 1, 75% at Level 2, 87.5% at Level 3, and 93.75% at Level 4. I have missed 2 but is that right? Units afflicted by Vit 0 have their Vitality and Spirit stats set to 0, rendering them extremely vulnerable to both physical and magical attacks. There is some rationale behind some junctions from then on (Full-Life for HP sounds reasonable, etc.). Simply put if you junction Fire to Elemental attack your attacks will deal fire elemental damage. Removes the affected character from battle. Just as junctioning to St-Atk allows you to inflict status effects on foes with your attacks; junctioning status magics to St-Def, makes you resistant to a particular status. The Floated unit hovers in place slightly above the ground. Revives a single fallen ally with 10% HP. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well. If a unit dies, Darkness will be removed. A GF with ST-Def-J ability must be junctioned to use this. If i remember correctly a couple GFs have this ability and I think I used the one I got from the shumi village to give to the current active third member of the party. Stat Boosting Abilities. Handy, then, that the T-Rexaur is such an easy foe to Devour. The glitch was fixed to western localizations. Junction system (ジャンクションシステム, Jankushon Shisutemu?) The same is true for Status effects. Deals damage equal to all targets based on Diabolos's level. I have missed 2 but is that right? To use command abilities in battle (and in the case of Draw, in the field), characters require them to be junctioned. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party. Drain steals HP from the target and returns it to the caster, with the target's Drain resistance determining how much HP is restored. The Junction System is specifically made to increase character stats. Upon wearing off, a message will be displayed at the top of the screen. Allows character to junction status magic to his/her physical attacks; e.g. The abilities available depend on the GFs junctioned, but do not require magic. Inflicts Poison, Confuse, Silence, and Darkness. There are no scripted battles which call for the party's death. Counter when HP is below 1/3rd of Max HP. Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. Double is a status gained from the magic spell of same name and from summoning Cerberus. Doomtrain is also very nice for junctioning. Final Fantasy VIII Cheats. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces. However after you junction Ultima somewhere, it's obsolete for the rest. Increases the chances of Limit Breaks appearing. There is no visual change aside from a yellow shield that appears whenever the status activates. The effect lasts approximately 13.3 seconds. Revives a single fallen ally with 100% HP. The chance also depends on the target's status defense, as well as a comparison between their Vitality and the Character's strength. Hundreds of screen shots, iamges, MP3's, MIDI's and other media you can think of. However, a 100% status attack is quite likely to be inflicted if the enemy is vulnerable to that status. While induced with Sleep, the effects and durations of other statuses are paused. Junction Sleep to Status Defense and you'll have a higher resistance to Sleep status. Casts Berserk, Protect and Haste on the entire party. Inflicts non-elemental damage as well as Silence and other statuses based on Crisis Level to one enemy. It bounces single-target magic spells back to the caster. Junctions magic to Status Attack. Silence disables the Magic, Draw and GF commands. If the user is attacked by a physical attack that would inflict a status effect, the status won't be applied. As long as that card is removed from the game, the Forward is now considered "Junctioned" and gains various abilities that differ for each card. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse, Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse. When used by enemy, halves target's HP (25% if target has. The story focuses on Squall, a young anti-social soldier as he is drawn into a conflict against sorceresses, as well as his growing relationship with a young woman named Rinoa. It is gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1. Junction. The afflicted turns red with steam rising out of their head. 6: Enter the Lunar Gate and follow the staff. Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following: Inflicts Death as well as a myriad of other statuses to all enemies. When casting the spell, three red orbs are drawn from the target towards the caster. Sleep temporarily prevents a character from acting. You can help the Final Fantasy Wiki by. Final Fantasy Wiki is a FANDOM Games Community. The effect has no visual. Junctioning a GF will allow you to equip magic to that specific stat. The afflicted spins around uncontrollably. The afflicted character has red numbers above their head. The effect lasts approximately 11.73 seconds. Inflicts Silence, Poison, Darkness, and Confuse. There is no visual change while in the status, as the angel wings are only part of the initial animation. Deals damage equal to 1/4 of the target's current HP. Again, boosting Strength is probably the most useful thing you can do, as a good offense is the best defense. Once the countdown reaches zero, the afflicted petrifies. You can Junction both magic and GFs to a character and both of these things are heavily intertwined. is a character development system designed by Hiroyuki Ito for Final Fantasy VIII. In Final Fantasy VIII, the player will assume the roles of Squall and Laguna to advance the story. The afflicted unit leans over with Z's floating above their head. For the party, these actions include the Attack/Mug, Magic, and Item commands. Revives, fully heals, and cures all status ailments from all party members. Depending on what abilities a GF knows determines which Junctions you're allowed to have. Users filter out magic (known as drawing) from various entities and store it ready to be used or junctioned, coming to possess near superhuman abilities, such as increased speed and strength, and being able to use magic. Float grants full protection against ground-based attacks and magic. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse, Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse. Various junction systems are used in the military forces. However, a 100% status attack is quite likely to be inflicted if the enemy is vulnerable to that status. As part of a FF8 Walkthrough, this guide teaches you how to determine which character the GF is most compatible with, and shows you how to Junction a GF to a Final Fantasy VIII 8 Character. Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party. When you’re ready, save … I also made up a special status defense junction for the third character, ya ... Neoseeker Forums » Playstation Games » Final Fantasy VIII » The almost perfect status defense … Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw). We’re here to help with this Final Fantasy 8 GF guide.. Refine some remedies into esunas around that time for status defense junctions and you're straight. The afflicted has a speech bubble with "..." above their head. The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner. The ST-ATK-J ability lets players add negative status effects to normal attacks. The Junction system in Final Fantasy 8 opens the way for highly customizable character stats and specialties, and was considered to be one of the outstanding advances in the Final Fantasy series. Inflicts Berserk as well as a myriad of other statuses to all enemies. Inflicts non-elemental damage as well as Silence. The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of certain Limit Breaks. Different types of magic have different effects when junctioned. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. Inflicts Petrify. When a Forward uses Junction, they pay the Summon cost for an Eidolon card in their hand (as well as the cost to use the Forward's Junction ability, if applicable) and remove that Eidolon from the game. Cannot be obtained before the final battle, meaning these values are, This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. Damage and healing do not affect petrified units. Junciton magic to Status-Defense: Siren, Carbuncle, Cerberus: ST-Def-Jx2: Junction magic to two Status-Defenses: Siren, Carbuncle, Cerberus: ST-Def-Jx4: Junciton magic to four Status-Defenses: Cerberus, Doomtrain: Str Bonus: Increases character's Strength Stat by 1 on each level-up: Ifrit, Cactuar: STR-J: Junction magic to Strength ... 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